Playable development builds

Games built as real product surfaces.

SAM's games are not treated as throwaway demos. They are being matured toward commercial-release presentation: deliberate art direction, responsive interaction, audio, stable performance, reproducible builds, and direct SAM opponents that act inside the game rather than around it.

Native + browser builds Direct-policy SAM agents Visual release gates
How builds graduate

Presentation and engineering are tested together.

Rendered evidenceSmoke frames and visual gates catch blank, placeholder, or regressed presentation.
Browser parityProduction game paths must build into the lazy-loaded browser catalog, not only run locally.
Asset provenanceExternal and generated production assets keep a source and license trail.
Deterministic systemsGame logic remains testable independently of the visual renderer wherever practical.